BIO
NAME: Aaron Volpe
ALIAS: Who Knows?
AGE: Early 30s, most likely.
RACE/ETHNIC BACKGROUND: Greek/Italian
American
SEX: Very, very male.
EYE COLOR: Hazel/Silver
HAIR COLOR/STYLE: Dark Brown / Curled,
rising vertically and combed backwards.
PROFESSION: Having no proffession.
FIGHTING STYLE: Hurting things. Things
often being other people.
REAL-LIFE STYLE COMPARISON: Think of a
mix between Hudson Hawk (Bruce Willis) and Sylvester Stallone's role as
the Demolition Man for looks. Add in a generous splash of Jackie Chan style
kung fu and you're spot on.
ANIME LOOKS: None, sadly. Apparently there
are no Italian anime characters that are nearly seven feet tall or have
long, flowing hair with ponytails.
PRIZED POSSESSION: A broken silver watch of moderate value, and an ornate flute he's had ever since abruptly waking in a cloud of smoke, fire, and fractured brick and plaster.
LIKES: Doughnuts, burgers, heroics and humor.
DISLIKES: Evil, Manipulators, politics, evil, math, and evil.
AFFILIATIONS: None currently.
Theme Song: We Could be Heroes
-VITALS-
=======================
PLOT POINTS: Displaced Action Hero
Range*: 6
Speed*: 7
Power*: 9
Defense*: 8
Jump*: 7
Innate ability to slide along the wall
until he reaches the ground, or springboard off of it. (See Felicia from
Darkstalkers)
======================
FIGHTING OVERVIEW:
Summarization:
Rock solid. Highly agile, average range, solid damage maker and taker; Volpe is a close range scrapper, and a damned good one at that. No chi attacks, employing several moderate to high damage grappling techniques. Seemingly reckless, lucky, and blessed with good instincts... closing into range to exchange of blows with him in generally a very bad idea.
More Info:
Best described as a painful looking combination
of old school side scrolling brawlers (Streets of Rage, Double Dragon)
and various styles of kung fu ala Jackie Chan and a more than generous
smattering of equally old Wrestling Techniques ala the Hulk Hogan era.
His body, apparently none the worse for the wear by the passage of time is broad shouldered, powerful, and compact. Despite being less than 5 ft 7 in height, the level of explosive energy the man can produce from blows his fists and feet is nothing less than frightening. This means powerful hits, and lots of them, aided by the salt in the wounds destruction of witty one-liners. In addition, his body is apparently one that can take a very large amount of punishment and still remain standing. To the point of being remarkably annoying. He has a knack for not being able to stay down for long.
His fighting style is remarkably simple; yet surprisingly effective. He moves on instinct. This is probably largely based on the fact that most of his thoughts are dedicated on the creation of the next witty line, rather than worrying what the opponent shall do next.
He is borderline reckless, which is only tempered by his knack for finding holes the oppositions attacks, and tends to counter their offense with really the only thing that comes to mind, often accompanied with a wry grin: More offence.
Regarding chi power, ability and /or techniques: For all intents and purposes Volpe seems to have absolutely no ability to directly attack using it, or consciously manipulate chi in any way, shape or form. The best theory for this seems to be that instead of accessing the energy of the world and having it manifest, he sort of taps into his own internal reserves and boosts his raw physical prowess.
-APPEARANCE/OUTFIT-
HEIGHT: 5 feet 6.5 inches.
WEIGHT: 187 pounds
Stance: An off combination of an boxers
dancing footsteps, and Jeet Kun Do (think Bruce Lee.)
Attire:
Casual. Low neck shirt, silver necklace,
brightly colored Hawaiian shirt, elbow length on the sleeves, worn open
and dancing in the wind. No belt to speak of. Thick, durable jean pants,
typically black or something that doesn't show dirt all that easily.
-PERSONALITY-
Hotheaded, passionate, amazingly direct and has a devastating knack for witty dialogue. Typically laid back and sluggish, his sense of humor tends to be spontaneous and range from lighthearted to darkly sardonic. Dangerous when riled up. Firmly believes in right and wrong, despite knowing full well the world is in an irritating state of shades of gray. Prone to hurting things or people when he runs out of patience.
The most noteworthy aspect for his personality,
however, is the way he carries himself. He's simply hard to shake up. For
every action, there is an equal and often times witty reaction. A clever
person could probably detect behind his rough unkempt looks and the lazy
half lidded stare eyes, along with the wry almost smile twitching on his
lips, that there is far more going on inside his head than is betrayed
on the surface.
QUIRKS / HOBBIES / PET PEEVES:
1.
Master of the Art of the One Liner.
Just like any good B rated action movie
star, Volpe has an uncanny knack to find the right words at the right (or
wrong) time.
2.
Surprisingly skilled and well rounded in the art of hurting things.
Nobody can remember due to powers of plot
points and lazy writers, least of all himself, but Volpe has had some of
the strangest mentors and sparring buddies around. Guile, Charlie, Dan
Hibiki, Guy, Ex-Mayor of Metro City Mike Haggar, to name a few. Volpe was
the primary man essence in our last tale before faded away in obscurity,
spending most of his time abused by others in the pursuit of sparring and
killing time.
3.
Burns Water.
Cannot cook. Period.
4.
Dammit, I know I'm Forgetting Something
No real memories to call his own, only
passing fragments, and even those often come in the form of daydreams.
Lacks knowledge of who he was, what he did, what came to pass, and even
what his favorite pizza topping was. Worse yet, his memory seems to only
work part of the time, and rarely at the time where it proves useful. Lord
help him if ever loses his keys in the sofa.
4.
Return to Sender
Address unknown. No such number, so such
phone. For plot purposes, the man seemingly never even existed in the first
place. No money, no job, no family, no history, no nationality. So technically,
he's also an illegal immigrant, despite looking obviously worn and American.
5.
A Fool to the Last.
Comedy and the art of over dramatization
are his forte. No matter how dark, dire, or grim a situation may be, for
some reason you would just as soon find him standing at your side beaming
a broad smile only moments after you could swear seeing him mortally struck
down.
6.
Lady Luck Has Nice, Round
Eyes. He's blessed, or charmed, or cursed.
Whatever it is, odd things happen, and happen often around him.
7.
Say What?
Understands perfectly all Chinese (High
and low Manderin), Japanese, Spanish, Italian, and quite possibly many
more then he's heard. Can only speak two languages. English, and Bad English.
8.
Things that go Boom, or Last Action Zero
Explosions. Lotssa of them. For some reason,
they tend to happen around him far more often than anybody would like.
In terms of skills and abilites, think of him as a Die Hard meets Jackie
Chans Supercop.
9.
Music for the Soul
Volpe can play the flute he carries appallingly
well. Only thing is he doesn't know how. Or why. But he's damned good at
it.
-MOVE LIST-
TAUNTS (optional):
- Randomly bursts in dance.
- Randomly does a power man flex.
- Bares teeth and smiles, hands firmly
in his pockets.
THROWS:
- Armlock, trip the legs from underneath
them, and takedown.
- Solid Headbutt to the face, Volpe
looks amused but otherwise unharmed.
- Repeated kneeing to the midsection,
followed up by a over the shoulder long distance throw
- Gut punch, quivering backfist
smash to the face.
- Can slide alone the wall, and chain from moves there, or simply fall straight down. Not exactly a triangle jump, but a useful ability all the same.
SPECIAL MOVES:
*Note: Special and super move power range
from 1 - 10. 10 being able to shave off half of stamina bar in game.
SPECIAL MOVE NAME: Off the Wall
POWER: 3.5 or 4
DESCRIPTION: Two incarnations: A flying kick for medium or long rang via using the wall as a spring board, treated as the same as Boot to the Head for damage.
Or, dives from the wall straight at the opponent, standing level grapple. If it makes contact, Volpe drives them to the ground, atop their person, punches them several times, headbutts them, then stands up idly.
QUOTE: *laughter*
SPECIAL MOVE NAME: Boot to the Head
POWER: 3.5
DESCRIPTION: Ever see a flying overly muscled
Italian man barreling towards you in the air, heel first in a dramatic
flying kick? If you have, its probably too la- *CRUNCH*!
Think Liu Kang without the comical lack
of forward momentum if they block.
QUOTE: Whaaaaahooo!
SPECIAL MOVE NAME: Rhymes with Lunch
POWER: 5.5
DESCRIPTION: Close range grapple. Regardless of what attack they deliver, if it's physical and they are sticking an arm or leg out, and they were within grasping range, they will shortly find themselves on the ground, Volpe atop of them, making this or that limb contort in a less than pleasing manner. Rolls backwards a fair distance afterwards, dusting off his knees.
QUOTE: Make a wish!
SPECIAL MOVE NAME: Flipping Out
POWER: 3
DESCRIPTION: A combination flashkick and somersault, the only difference is this starts at ground level, and leaps backwards in a showy display of agilty. Functions as anti air, and causes standing characters that failed to block or dodge it to leave themselves open stupidly in a burst of pain. Chains into move of either Boot to the Head, or Priority Male.
QUOTE: HUP!
SPECIAL MOVE NAME: Priority Male
POWER: 3.5
DESCRIPTION: Useable as a chain, or standalone, rushes forward, shoulder first powered by a burst of speed and strength. A short to moderate range body check. Takes half damage from any manner of projectile and keeps on going the intended distance. Can Chain into To the Moon!, or Falling For You.
QUOTE: DASH!
SPECIAL MOVE NAME: To the Moon!
POWER: 4
DESCRIPTION: Slides forward a tiny amount, bracing himself, then delivers a powerful uppercut in a burst of air and dust that can knock folks flying behind him only to land in a painful thud.
Comparison: Think up all your cliche pissed
off heroes/heroines uppercutting the villains into the sky and outa the
picture, accompanied with the usual twinkle.
QUOTE: Grand UPPA!
SPECIAL MOVE NAME: Falling For You
POWER: 4.5
DESCRIPTION: After a slight pause, delivers a powerful kick with his left leg while standing that knocks the opponent right off their feet, spins off the initial energy from the swinging kick, and with a controlled burst of momentum also falls and punches the foe quite squarely in the face, just as they crash to the ground.
QUOTE: GRAAAA!
SPECIAL MOVE NAME: Fondest Wishes; Greater
Returns
POWER: Varies
DESCRIPTION: Counter move. Right leg shifts
back slightly, Volpe grins toothily, lazily winding back his arm. If he's
not hit, he just eases back into his stance with a shrug.
However, if he is at any point hit with
something beyond the style of a sweep or a grapple, things turn ugly. At
this world seeming pauses as he takes 75% the damage of the incoming attack
then bursts forward with a combination haymaker/lariat that sends the opponent
flying straight up and then down, spinning painfully all the while. This
moves delivers twice the damage he receives.
For comparison: Think of Dudley's Cross
Counter.
QUOTE: DANGEROUS! (Starting up) *Manly
Grunting* (Move)
SUPER MOVES:
SUPER MOVE NAME: Contents Under Pressure
POWER: 7
DESCRIPTION: Explodes into a torrent of
fast torso/head level punches at close distance, closing up with a gut
punch, a stomp to the foot, a knee to the midsection, followed by the other
knee in mid air, handstanding as it connects, then jackknifing into a cliche
Guile style flashkick.
QUOTE: Flash!
SUPER MOVE NAME: Dramatic Irony
POWER: 7.5
DESCRIPTION: Reaches out in a manly display,
attempting to catch something. This is a brief act, and only has a few
frames to work with, otherwise he just settles back into his stance. This
move has two uses, as a counter attack move at close range, and an anti
projectile move at long distance.
If he counters a melee attack: Volpe swiftly
spins, using the foes momentum, to hurl them through the air well behind
them, towards the nearest wall or surface. Running impossibly fast, he
then shoulder checks them as they collide with the wall, puts one leg on
the wall, grasping the opponent, leaps into the air with them and lands
in a mid air bodyslam of sorts.
If he counters the projectile: Said hero
will spin with it, clutched within both of his hands, nearly fast than
the eye can follow. Slowdown optional for dramatic effect. Upon the final
revolution Volpe hurls the projectile back in an impressive display as
he falls forward.
Flung, the projectile now rips through
the air at nearly three times its speed, and and is unblockable. The direction
flung can be either at an upwards angle, horizontal, or at a downwards
angle.
QUOTE: None
SUPER MOVE NAME: Ninety-Nine Lives
POWER: 9 out of 10
DESCRIPTION: With a brief pause, bursts
forward in flash of dust and wind, and if makes contact, then delivers
a fierce punch or kick for every one of the commands properly input. If
any of the commands aren't input correctly, or too much time elapses before
its entered, they simply fall to the ground, full damage potential of the
move never reached.
The second to last delivers a simple push
to the forehead, keeping the foe from slumping to their feet, then begins
spinning his arm back in comical fashion. The last hit is a superpowered
To the Moon that sends the foe flying right out of the field of vision,
to land painfully a few seconds later after gravity remembers to do its
job.
Command Input: Up up, down, down, left, right, left, right, Light Kick, Light Punch, Taunt, Fierce (Any).
QUOTE: Thank you for playing
INTRO POSES:
Generic: Cocks his head slightly smiles,
then gets settled in his stance.
Against Women: Raises both eyebrows, actually opening his eyes completely, then grins.
Against Giant Painful Impending Doom: Gives a low whistle, hands in his pockets.
Against Evil: Smiles toothily.. somehow in a sinister, frightening way.
-VICTORY POSES-
Generic: Victory Dance!
Generic 2: Chuckles, then walks swiftly to the opponent and kneels down next to their prone form.
Generic 3: Scratches at his stubble absently along the underside of this chin.
Time out/draw: Curses and shakes his head.
-STORYLINE-
What, and spoil all the fun?
Okay, okay. Here's the quick and skinny,
until I get off my rear and get about writing a real prologue over the
course of next week:
Volpe is, for all intents and purposes,
even more scatterbrained and lost that he was in the prior BF. Quite a
bit more settled and grim at times, as well. Near as he can tell, he just
woke up in the middle of an alleyway that looked like it just suffered
the unwanted attentions of a truckload of armed explosives. The only thing
on him besides his clothes is an ornate flute, some mangled tags he assumes
was military in make, and bits and scraps left in his wallet.
He doesn't know who he was, what he did,
or where he should be going. What he does know is there is a burning sense
of anger and determination within him, as well as a great sadness. There
is something he needs to fix, as well as finding out what the hell actually
happened to him. Thusly, he steps out of the alley and into the light of
the world to find the answers he seeks... Only trick is, according to the
rest of the world, he never even existed in the first place.
And only one woman, named Natalie, seems
to have any idea who or what he is.